AI Insights · Timothy · July 2021
Top 5 Superhero Games in Ukraine for Q2 2021: Unified Platform Performance
Discover the performance metrics of the top 5 superhero games in Ukraine for Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 superhero games in Ukraine showcased diverse performance metrics on a unified platform. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw an interesting mix of trends. Weekly revenue peaked at around $10.2K in the week of April 19, followed by a notable decline and then another spike to $9.9K by the end of June. Downloads experienced a high of approximately 4.4K in late April, but then tapered off to about 1.3K by the end of June. Active users started strong at 14.4K at the end of March, peaking at 17.7K in late April, and then declining to 12.5K by the end of the quarter.
MARVEL Strike Force: Squad RPG developed by Scopely, Inc. had fluctuating weekly revenue, starting at $3.4K in late March and ending at about $2K in late June, with a peak of $3.2K in the week of June 21. Downloads saw a sharp decline from 5K in late March to around 537 by the end of June. Active users showed a downward trend from 13.4K in late March to 7.8K by the end of the quarter.
MARVEL Future Fight from Netmarble Corporation experienced a significant revenue peak of approximately $4.9K in late April, before stabilizing around $1.6K by the end of June. Downloads peaked at 1.7K in early May, then fluctuated and ended at around 855. Active users remained relatively stable, starting at 21.9K in late March and ending at 22K by the end of June.
Injustice 2 by Warner Bros. saw weekly revenue peak at about $2.3K at the end of May, then dropping to $481 by the end of June. Downloads were relatively low, peaking at 775 in late March and ending at 467 by the end of the quarter. Active users remained stable, starting at 3K and ending around 2.4K.
Lastly, Legendary: Game of Heroes from PerBlue Entertainment, Inc. showed a steady revenue trend with a peak of about $1.2K in early May, ending at $1.1K by the end of June. Downloads were minimal, with a peak of 42 in late April and dropping to 3 by the end of June. Active users followed a downward trend from 1.9K in early April to 909 by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.